NãO CONHECIDO FATOS SOBRE PERSONA 3 RELOAD GAMEPLAY

Não conhecido fatos sobre persona 3 reload gameplay

Não conhecido fatos sobre persona 3 reload gameplay

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Persona 3 Reload shows there's still a novelty to balancing normal life and relationships with the duties of defeating shadows in the Dark Hour – a mysterious 25th hour where time stops as monstrous forces come out, humans turn into coffins, and your school transforms into a deranged 250-floor tower.

What’s more, you get to choose how you want to impact the world and its characters and they will in turn react to you in ways that reflect these choices. Help them rebuild their houses, heal their wounds or fight their enemies for them. In Where Winds Meet

I absolutely love this game. As a person who played both the original fes and portable, I can definitely recommend both new comers to the persona franchise, and OG's who have been curious about the remake. I loved it, and I can't wait for The Answer.

For the most part, the story of Persona 3 Reload is very faithful to the original game. However, without going into spoiler territory, the remake has included many new scenes that provide new world-building lore details to the world of Persona 3 and new side stories focused on your party members called Linked Episodes.

After the credits upon beating the game, I was in awe of how much Persona 3 Reload improved the best aspects of Persona 3 while getting rid of aspects that held the original version back.

My biggest and most personal gripe with Persona 3 Reload is that if the main character falls in battle, it's game over, and you have to begin again from your last save point or restart the battle you died in from the beginning. This ‘game over’ condition has been a mainstay in the Persona series (and its big brother franchise, Shin Megami Tensei) and I’m disappointed to see it is still here as it’s a nonsensical and cheap way to artificially increase the difficulty. It goes against the ‘power of friendship’ message the Persona series is based on.

Though it's based on Persona 5's Showtime, Theurgy attacks require heightened emotional states and have special conditions personalized to each character to activate, so it takes more strategy to pull off. I didn't spend enough time grinding in Tartarus to get to everyone's moves, but from what I did see, the results are devastating for the enemy.

Following a variety of Persona 5 entries and spin-offs, along with re-releases of Persona 4, both Persona 3 fans old and new will get to see the ATLUS classic with revamped visuals and modern gameplay fitting that which the current generation has come to know. 

Not to mention, I didn’t have to fret about starting the entire game over again because the Fatigue system punished me for wanting to be extra prepared.

Plenty is different back in the outside world, too. First and foremost, I can physically run around 3D city streets and classroom hallways, as opposed to moving a cursor to callout bubbles in a relatively static environment like in past Persona 3 iterations. In general, the camera maintains a tighter shot, making bouncing around locations feel more intimate and nearly first-person.

Beyond Tartarus, bespoke story-centric boss fights await you on each full moon throughout the story. Although they're relatively quick in how they unfold, all the new mechanics and visual flourishes of Reload give these battles a bit more gravity and spectacle, especially as you inch closer to Persona 3’s bold, daring, and moving conclusion.

Following the game's official reveal, Atlus shared several additional details about Reload. P-Studio chief director persona 3 reload gameplay Kazuhisa Wada and game producer Ryota Niitsuma clarified their intentions of producing a completely faithful recreation of the original Persona 3 experience, including implementing multiple "new scenes and events" beyond the retained narrative. However, the pair confirmed that as a result of remaining solely faithful to the game as it was originally released, none of the story content integrated into either Persona 3 FES or Persona 3 Portable would be remade for Reload, such as the epilogue chapter "The Answer" or the second female protagonist and her associated content.[14] Wada clarified following this interview however, that other story and gameplay elements first added to the main story scenario in FES would still feature in the game.[3] During a separate interview published in Weekly Famitsu, Wada, Niitsuma and game director Takuya Yamaguchi also expressed enthusiasm towards introducing alterations to the existing game's controls and map design, highlighting that the game's main dungeon, Tartarus, would undergo a "particularly large change" in structure from the original game due to the increase in environmental density, as well as interactive features and landscapes within existing areas.

All in all, my doubts about diving back into Persona 3 territory were shattered from this demo. Persona 3 Reload isn't a remake with a few alterations here and there; it's a sincerely thought-through updated game that can seemingly stand on its own two legs in the competitive Persona lineup.

Its social life mechanics were the new unique hook, providing a palette-cleanser from its relentless turn-based RPG fights and procedurally generated dungeons.

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